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Eminent domain microcosm
Eminent domain microcosm







Tom: What is next for you? Any more games in the queue? I can’t tell if I’ll like it a lot or not, but I might give it a shot.Īt Rincon I picked up a used Japanese copy of Tragedy Looper with paste ups – I’d like to see how that one works. In the little Essen coverage I’ve seen and read, I am a little interested in that new game by Andreas Steading: The Staufer Dynasty. I’ve got a great staff to help me out, but honestly I’ve had little time to think about anything related to Essen. Seth: I have just come off of a weekend running Rincon. I’m sure not ALL Dungeon Roll players will be interested in Microcosm, and vice versa, but I’m sure there’s a decent amount of overlap. I have seen some comments from people who backed Microcosm for the Dungeon Roll promo, for example, and are now going to see what Microcosm is all about.

eminent domain microcosm

These promos are intended to (a) add value to Microcosm for everyone, and (b) help introduce Microcosm backers/players to other TMG games, as well as introduce players of those games to Microcosm (and thereby Eminent Domain).

  • 5 cards for the upcoming Eminent Domain: Battlecruisers by Philip duBarry.
  • 5 New Base Games Scenarios for Eminent Domain (plus 3 Politics cards to go with them).
  • eminent domain microcosm

    Instead they’re sort of built-in… we’re including promos for 3 other games: Seth: There aren’t any overfunding goals for this project. It’s 900% funded! WOW! The game is only $10 so very affordable. And when Michael suggested retheming for marketing purposes, I couldn’t argue. Seth: I originally wanted to avoid the EmDo universe – I’d done that already! But in the end, the feel of the game did match the EmDo family – many players said so. Tom: Why did you set it in the Eminent Domain universe? I liked the symmetry of that, and I went from there. In other words, you can get cards with the same action but different icons, or cards with the same icons but different actions… meaning in this case that you could either do that action more often but in a weaker way, or less often but in a stronger way. That way I could make a set collection game where going for 1 set necessarily meant not getting another set. Where did it come from? Good question… I like multi-use cards, and I remember drawing out a grid of cards and thinking that each row could have a particular action, each column could have a particular symbol, and each diagonal could have a particular color. I think Microcosm packs more decision density and depth (and therefore replayability) into the small package (34 cards) than I see in some of the other small games out there, so I’m happy about that. I usually feel like microgames don’t have enough depth for my liking, so I tried to make a microgame that I would enjoy playing. Seth: I saw microgames blowing up, and I figured I’d try my hand at making one. It’s reminiscent of Eminent Domain, but definitely distinct.

    eminent domain microcosm eminent domain microcosm

    It plays in 10-15 minutes, but is packed with what I feel are interesting choices. Seth: Eminent Domain: Microcosm is a 2 player microgame. I’ve also got an iPad game (free download!) called Seth Jaffee’s Brain Freeze. In addition to publishing my games, I’ve done extensive development work on many TMG titles, including Ground Floor, Belfort, Kings of Air and Steam, and the upcoming Captains of Industry to name a few. I’ve also got a game coming out from Dice Hate Me (co-designed with Dan Keltner) based on the Dice Hate Me 54 Card Challenge, but I’m mostly known for my affiliation with Michael Mindes and TMG. My better known title is Eminent Domain, for which an expansio n (Escalation) came out early this year. Seth: My first published title was Terra Prime. Tom: Hi Seth, It’s good to talk to you again.









    Eminent domain microcosm